OOP & SOLID Mastery
Deep dive into object-oriented design principles. Essential knowledge for writing maintainable, extensible code.
β οΈ Prerequisites
- β’ csharp-fundamentals-path
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1
Oop Four Pillars
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2
Abstraction
Hide complexity and expose only essential interfaces to simplify how we interact with objects
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3
Encapsulation
Protect internal state and enforce access through controlled interfaces
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4
Inheritance
Create new classes based on existing ones to promote code reuse and establish hierarchies
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5
Polymorphism
Allow objects to take multiple forms, enabling flexible and extensible code
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1
Introduction to SOLID Principles
π LockedOverview of the five principles for maintainable, scalable object-oriented design
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2
Single Responsibility Principle (SRP)
π LockedA class should have one, and only one, reason to change
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3
Open/Closed Principle (OCP)
π LockedSoftware entities should be open for extension but closed for modification
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4
Liskov Substitution Principle (LSP)
π LockedObjects of a superclass should be replaceable with objects of its subclasses without affecting program correctness
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Interface Segregation Principle (ISP)
π LockedClients should not be forced to depend on interfaces they do not use
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6
Dependency Inversion Principle (DIP)
π LockedHigh-level modules should not depend on low-level modules; both should depend on abstractions
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